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-
- /* header ADVDEC.H *\
- \* WARNING: GLOBAL EXTERNAL declarations for adventure */
-
-
- /*
- Database variables
- */
- extern struct wac wc[]; /* see ADVWORD.H */
- extern char *cave[]; /* see ADVCAVE.H */
- extern long idx1[]; /* see ADVTEXT.H */
- extern long idx2[]; /* see ADVTEXT.H */
- extern long idx3[]; /* see ADVTEXT.H */
- extern long idx4[]; /* see ADVTEXT.H */
-
-
-
- extern struct trav travel[];
- extern FILE *fd1, *fd2, *fd3, *fd4;
- extern int actmsg[]; /* action messages */
-
- /*
- English variables
- */
- extern int verb,object,motion;
- extern char word1[],word2[];
-
- /*
- Play variables
- */
- extern int turns;
- extern int loc,oldloc,oldloc2,newloc; /* location variables */
- extern int cond[]; /* location status */
- extern int place[]; /* object location */
- extern int fixed[]; /* second object loc */
- extern int visited[]; /* >0 if has been here */
- extern int prop[]; /* status of object */
- extern int tally,tally2; /* item counts */
- extern int limit; /* time limit */
- extern int lmwarn; /* lamp warning flag */
- extern int wzdark,closing,closed; /* game state flags */
- extern int holding; /* count of held items */
- extern int detail; /* LOOK count */
- extern int knfloc; /* knife location */
- extern int clock,clock2,panic; /* timing variables */
- extern int dloc[]; /* dwarf locations */
- extern int dflag; /* dwarf flag */
- extern int dseen[]; /* dwarf seen flag */
- extern int odloc[]; /* dwarf old locations */
- extern int daltloc; /* alternate appearance */
- extern int dkill; /* dwarves killed */
- extern int chloc,chloc2; /* chest locations */
- extern int bonus; /* to pass to end */
- extern int numdie; /* number of deaths */
- extern int object1; /* to help intrans. */
- extern int gaveup; /* 1 if he quit early */
- extern int foobar; /* fie fie foe foo... */
- extern int saveflg; /* if game being saved */
- extern int dbugflg; /* if game is in debug */
-
-
- extern int lastglob; /* to get space req. */
-
-